
The true cleverness though is how it handles its time-travel premise.

Star Trek games don’t get much more satisfying than that! It’s so good, the Wiki even lists ‘it is possible to punch Q in the face’ as a gameplay feature. You even get to kick him in the balls at one point. Unlike the other big Star Trek interactive movie, Klingon, this one benefits from Q capering around and not taking anything even slightly seriously. As you flee from another attack from the cyborg singularity, the all-powerful force of smugness Q appears and offers you a deal: go back in time with him, and see if you can save your father from his fate. You play a cadet whose father was killed by the Borg.
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It’s an interactive movie with style though, and some genuinely smart design. It’s an interactive movie, and that’s definitely a knock against it. Star Trek: Starfleet Commandīorg is one of the most unusual Star Trek games. Best of all, as well as fitting the show surprisingly well, it was a very solid shooter and by far the best action game spin-off. It wasn’t, though something similar would show up in Enterprise in the form of the MACO assault unit. For a while, it was even suggested that the concept might be added to the show. The whole crew (including, retroactively, Jeri Ryan) voice their characters, and a real effort made to make the Hazard Team feel like a unit. The first level, set aboard a simulated Borg ship, set a great tone, right down to the Borg not reacting to your presence until triggered.
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Cue the creation of the Hazard Team, just in time for Voyager to get trapped in a spaceship graveyard full of particularly troublesome trapped alien types. Voyager is lost in the depths of space, surrounded by enemies, and while risking the senior staff for every casual mission works for television, in reality it’s a pretty dreadful idea.


Elite Force is an rare case where it makes sense to turn Star Trek into a shooter.
